This was where the *really* confusing parts began: And finally reassigning the certain movement which I want to have on the specific axis.įor example I stuck the first line of "Joystick 1- x-axis" to "Turning the ship left/right". This I did by emptying the control schemes (options > controls > the tab beside "profile" should be called like "controls" or sth.) in game for the joystick part in "cockpit controls" - And then testing what every single of the selectable entries actually does by assigning each one after another to the X-axis of my right stick. But maybe those experiences may help you as well.Īnyway - you might need to test where AP puts which movement and how the controls screen does name that movement. Now, if that's done, the fun is just about the begin, as I'm using a dual stick setup. When you checked the input device on the game's "launcher"-thingy, taht *should* be fine with you. For I seem to be able to turn off a profile, do sth ingame with mouse+keyboard and then turning the target-profile on again without restarting X3AP. It *did* recognize input from both sticks (via target-software), I checked it by assigning the same movement to both sticks.Īssuming on first startup both devices did work ingame, and stopped doing so after restarting the profile, you might check again on how you did configure your profile with your hotas-system. I did run a profile before starting AP and stopped it, due to a small reconfiguration, and got it running again, all the while the game was minimized but running. Sorry if I cant give you the correct English names, as I'm playing the game in German.īut, maybe you wanna try, even after several month passed by.Īssuming you did set up your devices correctly via target software. Am I screwed for hotas control and should just go use a controller / mouse and keys? Or can anyone out there help? So it's definitely X3 that's causing the issue. Or if I open X3, close it, then run the script, it won't work. So, turns out that if I uninstall the joystick and plug it back in (with game closed) then even when I run target it works fine as it's supposed to, but as soon as I open X3 the joystick stops working. Light goes out and no input is detected in the joystick at all. The problem I'm having though is that as soon as TARGET runs the Virtual Game Controller, windows no longer recognises my joystick, only the throttle. As I'm sure you guys are aware, X, or in this case, specifically X3, won't recognise more than one USB input at a time, so as I'm using the TWCS Throttle and T.16000M Joystick I can use my throttle or my joystick, just not both. ![]() If so, when will and in what version of Unity will the T.So, I'm kinda new to the X series, and I'm having an issue with my thrustmaster.Does Unity still have not registered the T.Rudder Pedals in the Input System as a standalone?.As an additional info, the T.Rudder Pedals as a standalone does get recognize by the system and have showed in ThrustMaster Control Panel. It does however register as one of the inputs in the Throttle if it is connected into the Throttle, but when act as a standalone which uses a custom usb dongle from ThrustMaster, it will not show at all as an Input Action. One out of the three mentioned above does not have an Input Action Listener and that is the T.Rudder Pedals. The ThrustMaster Pack has the following controllers: Hi, I’m using ThrustMaster Joystick Flight pack and noticed that one of the parts is not registered in Unity’s Input System.
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